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Role of Media and Video Games Printable Version PRINTABLE VERSION
by Awais Aftab, Pakistan May 30, 2005
Citizen Journalism   Opinions


Experiments done by Craig Anderson and Karen Dill published in the Journal of Personality and Social Psychology give some more insight in the aggression produced by video games. Subjects were college students who played either a violent video game (Wolfenstein 3D) or a non-violent game (Myst). These games were chosen especially because they differ only in the degree of violence. Following the video game play, the students were allowed to play against other students. They were told that if they won, they could blast their opponent. The duration and the loudness of the blast could be varied. It was observed that the students who had played “Wolfenstein 3D” blasted their opponent longer and much louder than the students who had played “Myst”.

All this research has robbed the media and the video games of their innocence and sociologists are now considering them as a big threat to a peaceful society.

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Awais Aftab

Writing has been a passion, a love ever since I learned to write. For me, writing is a means of expression of 'secret tears and secret pleasures'. True writing comes from the heart and often it is the one to find you, not you the one to find it. Writing gives me power, the strength to carry on, the will to live and to live in a better way. It helps me find deeper meaning in the world around me and to understand myself much better. I can't survive without writing. For me, my writings are the whispers of life, in which the glory and sorrow of life echoes. For me, these are the glittering tears, whose every flash encompasses a thousand aspects of life. I believe that, 'I write; therefore I am.' However, true ease in writing comes from art, and I still have to learn a lot about that.
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